Gareth Williams

I Make Games

I make videogames. Serial game jammer. Unity3D, Monogame. Made One Game a Month in 2013. Currently working on Jarheads, PicaVoxel, and Lairytales


  1. 1GAM November: DungeonFall

    I decided to take part in Github's Game-off 2013 competition this month. The competition is limited to web-only games and as I'd become familiar with HTML5 development, I figured it was a good fit. The theme was "Change", which was also the theme of this month's 1GAM so that worked…

    on Team Mango, 1GAM, Indie Games, HTML5, MelonJS, One Game a Month, Games Development

  2. 1GAM October: Tilly's Horrible Halloween

    This month, I actually went with the theme for One Game a Month which was "Candy". As it is October and Halloween, I decided to try my hand at a Halloween-inspired game. As time was short this month, I re-used graphics from some previous titles: Dreamland, my still-on-the-back-burner Team…

    on Team Mango, 1GAM, Indie Games, HTML5, MelonJS, One Game a Month, Games Development

  3. 1GAM September: Voxel Shooter

    I'm so uninspired right now I can't even think of a name for this month's game! The plan was to create a side-scrolling shooter in the vein of R-Type using the voxel engine I debuted during last month's Ludum Dare. I succeeded in doing so, but as time went on…

    on Team Mango, 1GAM, Indie Games, One Game a Month, Voxel Engine, XNA, Monogame, Games Development

  4. 1GAM August: Spatium Secondorum Decem

    The end of August saw Ludum Dare 27, and Paul and I participated in the 72-hour Jam competition for the second time. Since finishing work on Hunted, I've been working on an all-new voxel engine that I intend to use in a couple of future games. Though still in its…

    on Team Mango, 1GAM, Indie Games, Ludum Dare, One Game a Month, Voxel Engine, XNA, Spatium Secondorum Decem, Monogame, Games Development

  5. 1GAM July: Hunted

    July's game is another exceedingly ambitious title, but I'm pleased to say that this time it has mostly come together. Hunted is a top-down shooter that features a large procedurally-generated "open" world, day/night cycle, vehicles, plenty of guns, enemy compounds to infiltrate and nasty Generals to eliminate. Hunted…

    on Team Mango, 1GAM, Indie Games, One Game a Month, XNA, Hunted, Monogame, Games Development

  6. 1GAM June: FShoot

    This month I chose once again to do something new and took it upon myself to dabble with a little F#. This is the first time I have used F# in any way, and the first time I have used a functional programming language. I ended up shoehorning OO code…

    on Team Mango, 1GAM, Indie Games, One Game a Month, XNA, FShoot, Monogame, Games Development

  7. 1GAM May: RoboFight!

    RoboFight! is an example of a six-week idea that was implemented in twelve days. By that I mean that I bit off more than I could chew. I had the idea for a side-scrolling brawler à la* *Golden Axe, Double Dragon, Streets of Rage etcetera back in April with a…

    on Team Mango, 1GAM, Indie Games, Game Jam, One Game a Month, XNA, RoboFight!, Monogame, Games Development

  8. 1GAM April: Other Space

    This month's One Game a Month submission was created during the Ludum Dare jam, and I teamed up with Paul again who whipped up some fantastic graphics. Other Space was created in 72 hours. At first, we struggled to match the game idea we had to the theme ("Minimalism"), but…

    on Team Mango, 1GAM, Indie Games, Game Jam, Ludum Dare, LD48, LD72, One Game a Month, XNA, OtherSpace, Monogame, Games Development

  9. 1GAM March: Super Turbo Racer '89

    March has come and gone, and with it - a new game! This month's One Game a Month submission took me way out of my comfort zone and into three dimensions. It's not often I make 3D games as I don't really have a head for maths, but I forced…

    on Team Mango, 1GAM, Indie Games, GravWalker, One Game a Month, XNA, Monogame, Games Development

  10. 1GAM February: GravWalker

    I'm powering into February with GravWalker, a gravity-defying shoot-em-up that takes inspiration from the Amiga game Walker. It was one of my favourite games on my favourite platform and I think I've done well by it. I've also used the idea of a 360-degree rotating tilemap to create what I…

    on Team Mango, 1GAM, Indie Games, GravWalker, One Game a Month, XNA, Monogame, Games Development